![]() Therefore, if the player insists in playing each map separately, I'd suggest to look for secrets, at least to achieve kills in the least time possible. I can tell since I tested a few maps with short ammunition available, without secrets the monsters became more bullet-spongy than usual, or I had to rely on the initial state of the fist against packs of pinkies/spectres, which didn't look fun at all. Its offerings are more well-suited to continuous players, because the thing placement can be, at times, baffling, or not very well balanced for casual blind pistol starts. And this having short-medium sized maps with simple progression should accommodate to any speedrunner, who specifically develop d2all runs. Nothing about abrupt changes in the monster count or general progression, if anything, it only gets better from a layout design view. It's kinda old-school in what it provides, but at the same time is very consistent. It isn't complete, reason why I added random tracks from other wads for myself, so that's also a recommendation (or else, PM me if you want the list). Originally it comes with a few new tracks by the same author, so I strongly recommend to load this midi pack, it contains not only a great number of very cool midis but also the automap names. I'd also noticed a decent usage of light variation as part of detailing, I always welcome darkness as a feature of the gameplay, and it never became unfair from my experience. In that regards, I enjoyed the aesthetics, more specifically from the later maps where it became notorious the author improved a lot on this side. Includes many new textures to add something extra to the experience, a bit similar to the gothic/ancient theme part of Requiem, which was one of the earliest megawads I've played. One that brought me those days where I got back to the game years ago and not so long ago too. The set is like your typical Doom II maps replacement, with a theme progression almost exactly like in the iwad. Continuous combined with a pistol start mindset, and some actual pistol starts.Ī generally solid old-school style mapset. You may NOT distribute this WAD on any Disk or CD intended for sale. If you`re using elements of this WAD in your own WAD see the conditions above! No modifications, through any FTP site, BBS, or FREE disk or CD. You MAY distribute this WAD, provided you include THIS file, with This work to the Email Address listed above!!(And give me credits) -) The COMPUTER BOXES are useable, too (map 11)Īuthors! You MAY use ELEMENTS of this WAD in your own WAD, but you have to send my a copy of That there are no other shootable switches) Tipps : In this WAD all the EYE SWITCHES are shootable (what doesn`t mean, If you find an other bug E-mail me.īuild time : Much to long, more than a year, but with several construction Known Bugs : None, except you play this WAD on Doom Legacy, where New Music : Yeah, some from Doom1, one track from TNTĪnd some self written music (Map 3,10,12,15,30,32)Įditor(s) used : DCK, Wintex, Capella800 (for the music!) New Graphics : Yes, new Textures and some monster changes ![]() The composer of the music-track I`ve taken fromĪnd of course my brother Sven, who gave my ideas,Ĭooperative 2-4 Player : Yes (not tested)ĭifficulty Settings : Yes, only chose Ultra Violence, if you`re sure you got the The creators of DCK, Wintex and Capella800, Grab your pistol and prepare yourself to blast some ugly creatures.Īdditional Credits to : The guys from ID-Software, While you`re hearing the fighting sounds outside your room, you The first demons start to invade earth once again. You wake up in your quarter at the Starbase Omega2, when Of the Overlords brain has survived and reanimated itself. Story : 12 years after the Overlord of hell was defeated, humankind hasĮverything seem to be allright, but nobody knows that a small part My first WAD for Doom2, look for other TCs in the futur ĭescription : Total Conversation for Doom2, replaces all of the
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |